Picking NES & Game Boy Development Back Up Again

Life has certainly gotten in the way of a few things of late, the usual combination of commitments has shifted my focus around a lot. I’ve not really felt settled at home to get many decent game development sessions in for quite a while.

Probably just down to the distractions in modern life, so, I should really re-organize myself to get certain things done with some sorta schedule ideally. That includes posting updates onto here at least once a week. Probably every Wednesday. I wander how long that will last for?!

What needs to be done and where?

Bee Happy (NES Game Development)

This game is at that weird stage in development where it’s fairly playable but needs some extra elements inside it for a good difficulty progression. I think adding solid walls would do well here in amongst the slow-down hedges, in order to make use of the limited space I’ve set out for each level.

  • Versus Mode
  • Music
  • Sound Effects
  • Transitions between Screens / Levels
  • An Ending Sequence

Flap Happy and Fancy Free (Game Boy & Game Boy Colour Dev)

Flap Happy is further back in terms of development, I’ve attempted to convert what I made to utilize bank switching, but ran into issues. To the point where I might just restart from my previous base and develop along that pathway. The game is in a similar position to Bee Happy and needs the following features to be considered complete.

  • Music
  • Sound Effects
  • Level Transitions (Easy Fade)
  • Ending Sequence

CPU usage is still fine for the Game Boy which is good news for future development bits.

There’s some good news coming soon from the lovelies at megacatstudios.com also, which I’m looking forward to. Keep your eyes peeled for updates later on this week for more details on my retro game development adventures!