Bee Happy and rejig some code about!

Tonight saw a bit of a rejig of code and there’s a screeny of my dev environment in it’s current state. The title screen is getting along the way and assuming I get a solid start on it tomorrow night, could be done in some form by Wednesday morning, which I’d be pretty glad about. The plan is to have a bunch of lil bee’s flying up the screen amongst some clouds scrolling up, then the logo and menu fade in after hmm… around 4 seconds. Skippable by pressing Start perhaps, yeah, probably a good idea that!

Unfortunately this means swapping my screens around if I’m going to have the menu screen transition to the game screen without fading to another colour or just snapping the screen across, which has been pretty painless so far, a few value changes around and yeah, it’s looking pretty close to my originally planned layout.

I know I’ve said it before but getting the code more organized this time around has made my life so much easier compared to Flap Happy, which was far messier but still, worked 😀