So, despite an hour trying to find an odd bug with regards to screen transitions seeming to lock up my game tonight, I managed to find and fix a few issues with Bee Happy and get the transition from the menu screen to the game screen working a okay.
Tomorrow night I might attempt streaming some more game dev again at https://twitch.tv/rychanwr3 and see where I can go from tonights updates. ASM is still tough to get back into if you’re away from the code for a little while and apparently 4 days was a little too long for me tonight.
I’m not sure what I’ll work on, it might bee a level editor or, more likely, getting patterns of other enemies sorted out, those birds in the background need their wings! Or I could attempt to fix more of the menu screen up, yeah, that’d be good also.
I’m hoping to stream from around 9pm UK time.
Bee Happy, the title sequence is on the way!
It’s still a little glitchy but, most of it’s in place one way or another. 7 seconds, not too long, not too short.
Bee Happy and rejig some code about!
Tonight saw a bit of a rejig of code and there’s a screeny of my dev environment in it’s current state. The title screen is getting along the way and assuming I get a solid start on it tomorrow night, could be done in some form by Wednesday morning, which I’d be pretty glad about. The plan is to have a bunch of lil bee’s flying up the screen amongst some clouds scrolling up, then the logo and menu fade in after hmm… around 4 seconds. Skippable by pressing Start perhaps, yeah, probably a good idea that!
Unfortunately this means swapping my screens around if I’m going to have the menu screen transition to the game screen without fading to another colour or just snapping the screen across, which has been pretty painless so far, a few value changes around and yeah, it’s looking pretty close to my originally planned layout.
I know I’ve said it before but getting the code more organized this time around has made my life so much easier compared to Flap Happy, which was far messier but still, worked 😀