So, I took a couple of evenings off from coding but managed to get a lil bit more code done tonight, mainly just fixing a few bugs with wasp shots appearing from the wrong place / firing the wrong way.
Might sort out the player death routine and respawn stuff. Perhaps it should clear the bullets and reset the Wasp timers also? I don’t know. That and maybe giving the Bees acceleration with A, deceleration with B could make things interesting.
Not much else tonight but yeah, it’s coming along nicely.
More enemies, more action and support for 2 players!
I’ve been busy, buzzing through code today and there’s a fair bit more code added, more enemies moving about on screen and support for 2 players, yes!
This game already look super cute in my eyes so I’m going to try to keep that aesthetic throughout. Hard to bee-lieve that I started this game 4 days ago!
Porting Code Across The Games, Bee Game Got A Cool Name
No code on the previously untitled bee game for tonight as I discovered this afternoon that I’d accidentally broken some of my code for Flap Happy since my last compile. This was pretty scary news as I couldn’t see where the code had broken or exactly what had caused it, as the game still worked but was having issues suddenly.
I was worried that if changes were needed to the code that I’d be unable to fix it but, thanks to having a copy of the last known good build in an email sent to Mega Cat Studios, a handy disassembler and a text comparison tool, I was able to fix the 2 byte error that had occurred.
2 bytes.. My gosh!
Also, today I was describing my next NES game to my son and he stumbled upon a fantastic name for it, “Bee Happy” This now feels like a trilogy of Happy games should be made, wander what the third one will be, hmmmm…..
No image tonight, beer has been had, code has been saved and all is good again, nn all xXx