Smooth Scrolling Fixed! Now my collision checker needs updating, gahhh!

So, tonight, I fixed up my scrolling code, it turns out I wasn’t too far out with what I had done before a few nights ago, but little bits of code logic were incorrect and, after I noticed that my main issue was that my test level length wasn’t divisible by 32, which was causing the second scrolling loop to become maligned by 4 rows each time through, the rest came together pretty easily.

Now that’s working though, I’ve bugged out my rather basic background collision routine, which now needs to sync up with the scrolling background rather than simply integer divide the y position.

Basically, it needs an offset or two to get working again, which should be okay, as long as it accounts well for overflows should they occur, that’s for tomorrow though now.

There’s a little animated gif attached to this tweet if you fancy a looksy –>

Getting back into One Game A Month

So, after a long spell away from it, I’ve signed myself back up for One Game a Month, this means that I’ll start, develop and finish One Game, every month, for as long a chain as possible.

Each month has an optional theme to it and this months is “Home” So, what to make?

Well, I’ve got some gameboy development I want to do and after having posted some pics on twitter, I’m going to make a racing game in GBDK with some cunning background scrolling to generate courses. So far I’ve made my initial set of course background tiles, knocked up a quick UI using the window layer and some shonky scrolling going on, pic below.

Scrolling background - left, window layer on the right
Scrolling background – left, window layer on the right